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In which I come agonizingly close to actually winning the game--but in which I die hideously on the Astral Plane!
Well, so. This last run had started out excellently enough. I came back from the save file still parked in the Wizard of Yendor's tower, so I took the opportunity to blow my last wand wish on a spellbook of finger of death. Rearranged stuff a bit to get unburdened, and, thusly prepared for Rodney to BRING IT, I headed out to find the vibrating square.
The portal in Rodney's tower took me back down to level 47. The square was down on 51, and I had no encounters with the Wizard, though I did get a couple of messages about a malignant aura surrounding Magicbane. Yet another reason why I am full of mighty love for that blade.
Went through the ritual to open the Sanctum, and a potion of gain level took me up to experience level 24. A ring of conflict helped me mow my way towards the temple, too. The ring of levitation got me over the fire traps easily enough, and a couple of spell shots took down the High Priest. I was amused that Moloch roared all pissed-off-like at me, but all he had in him apparently were a couple of lightning strikes. Me: "Dude, is that all you've got?"
Nonetheless, once the Amulet was in my possession, the next item on the agenda was to RUN AWAY!
Another potion of gain level on 42 got me to level 25, and the mysterious force actually let me off fairly lightly--I did get teleported three times on the way out of Gehennom, but each time was only to some other point on the same level. Not nearly as annoying as it could have been. I kept getting those malignant aura messages, and Magicbane kept flinging them off. I did my best not to engage any more monsters than absolutely necessary, and that especially included the green slime I saw on level 41.
A magic trap in the Valley of the Dead bumped my charisma up to 12. Har.
Finally had to cross Medusa's level next, and happened to bump into my third artifact of the game when I killed an excavator wielding Demonbane. My housemate remarked that Demonbane was not her first choice of tool when conducting excavations. ;)
On the way up from Medusa's level, I was startled to see the "sad feeling" message since as far as I'd known, I was out of pets. Then I realized that my charisma had gone up again to 13; I must have triggered another magic trap and tamed a gremlin or something.
Ran into an Angel on level 13; bit of a surprise, that. It teleported away before I could kill it, and I didn't want to waste time tracking it down.
When I finally made it back to Sokoban, the Wizard finally caught up with me--and tried to take the Amulet, of course. Finger of Death took care of that problem.
I decided to drop everything that wasn't absolutely vital, and, as per
risu's recommendation, blew the last magic lamp on a blessed magic marker so I could whip up a scroll of genocide to take out sea monsters--planning ahead for the Plane of Water. Left Sokoban at last when I was unburdened, picked up a crystal ball I'd previously seen lying around on the Oracle level on 8, and hightailed it up for the Plane of Earth.
The Plane of Earth was trivial. Rodney showed up again, and I was quite amused that "So thou thought thou couldst kill me, foo!" had a lot less impact when one could smack the guy upside the head with a Finger of Death spell. Me: "Are you done? I got more!"
Air was difficult, though less difficult than I actually expected. Rodney showed up again here, and the wand of death I was carrying around took him out as well as a few air elementals that might otherwise have given me serious pause.
Fire was very fast. The outgoing portal turned out to be very near the incoming one.
On Water, I learned that you couldn't cast the fireball spell there! Who knew? Not me! Fortunately, the utter lack of sea monsters, plus me having levitation, made Water fairly trivial too.
Astral... whoo boy. Got the expected tame guardian angel, and headed left to try for that altar. However, that altar turned out to be guarded by Pestilence, and that's what did me in. He made me burn through my only amulet of life saving, and the third time I killed him, I totally forgot to cure myself with the unicorn horn. To wit: ARGH!
So, yeah. Tantalizingly close, close enough that I even had
solarbird watching my efforts and keeping tabs on my hit points. Still, though, a good game. A very good game indeed.
Man, I'm tired now. ;)
Well, so. This last run had started out excellently enough. I came back from the save file still parked in the Wizard of Yendor's tower, so I took the opportunity to blow my last wand wish on a spellbook of finger of death. Rearranged stuff a bit to get unburdened, and, thusly prepared for Rodney to BRING IT, I headed out to find the vibrating square.
The portal in Rodney's tower took me back down to level 47. The square was down on 51, and I had no encounters with the Wizard, though I did get a couple of messages about a malignant aura surrounding Magicbane. Yet another reason why I am full of mighty love for that blade.
Went through the ritual to open the Sanctum, and a potion of gain level took me up to experience level 24. A ring of conflict helped me mow my way towards the temple, too. The ring of levitation got me over the fire traps easily enough, and a couple of spell shots took down the High Priest. I was amused that Moloch roared all pissed-off-like at me, but all he had in him apparently were a couple of lightning strikes. Me: "Dude, is that all you've got?"
Nonetheless, once the Amulet was in my possession, the next item on the agenda was to RUN AWAY!
Another potion of gain level on 42 got me to level 25, and the mysterious force actually let me off fairly lightly--I did get teleported three times on the way out of Gehennom, but each time was only to some other point on the same level. Not nearly as annoying as it could have been. I kept getting those malignant aura messages, and Magicbane kept flinging them off. I did my best not to engage any more monsters than absolutely necessary, and that especially included the green slime I saw on level 41.
A magic trap in the Valley of the Dead bumped my charisma up to 12. Har.
Finally had to cross Medusa's level next, and happened to bump into my third artifact of the game when I killed an excavator wielding Demonbane. My housemate remarked that Demonbane was not her first choice of tool when conducting excavations. ;)
On the way up from Medusa's level, I was startled to see the "sad feeling" message since as far as I'd known, I was out of pets. Then I realized that my charisma had gone up again to 13; I must have triggered another magic trap and tamed a gremlin or something.
Ran into an Angel on level 13; bit of a surprise, that. It teleported away before I could kill it, and I didn't want to waste time tracking it down.
When I finally made it back to Sokoban, the Wizard finally caught up with me--and tried to take the Amulet, of course. Finger of Death took care of that problem.
I decided to drop everything that wasn't absolutely vital, and, as per
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The Plane of Earth was trivial. Rodney showed up again, and I was quite amused that "So thou thought thou couldst kill me, foo!" had a lot less impact when one could smack the guy upside the head with a Finger of Death spell. Me: "Are you done? I got more!"
Air was difficult, though less difficult than I actually expected. Rodney showed up again here, and the wand of death I was carrying around took him out as well as a few air elementals that might otherwise have given me serious pause.
Fire was very fast. The outgoing portal turned out to be very near the incoming one.
On Water, I learned that you couldn't cast the fireball spell there! Who knew? Not me! Fortunately, the utter lack of sea monsters, plus me having levitation, made Water fairly trivial too.
Astral... whoo boy. Got the expected tame guardian angel, and headed left to try for that altar. However, that altar turned out to be guarded by Pestilence, and that's what did me in. He made me burn through my only amulet of life saving, and the third time I killed him, I totally forgot to cure myself with the unicorn horn. To wit: ARGH!
So, yeah. Tantalizingly close, close enough that I even had
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Shenneret the Necromancer St:18 Dx:21 Co:15 In:24 Wi:24 Ch:13 Chaotic Astral Plane $:0 HP:112(160) Pw:135(440) AC:-32 Xp:25/50052122 T:62189 Satiated Final inventory: P - the Amulet of Yendor Y - the blessed Eye of the Aethiopica Weapons H - the blessed rustproof +2 Magicbane (weapon in hand) Armor b - an uncursed greased fireproof +3 cloak of magic resistance (being worn) c - a blessed fireproof +3 pair of gauntlets of dexterity (being worn) d - a blessed rustproof +4 helm of brilliance (being worn) i - a blessed +3 silver dragon scale mail (being worn) t - a blessed fireproof +3 pair of speed boots (being worn) J - an uncursed +3 Hawaiian shirt (being worn) Comestibles h - a cursed lizard corpse R - a cursed partly eaten food ration S - a cursed partly eaten food ration U - 3 cursed food rations Spellbooks k - the uncursed Book of the Dead Rings e - an uncursed ring of slow digestion f - an uncursed ring of conflict r - an uncursed ring of levitation (on right hand) u - an uncursed ring of free action (on left hand) Wands p - a wand of digging (0:5) s - a wand of teleportation (0:6) x - a wand of teleportation (0:7) A - a wand of digging (0:6) F - a wand of teleportation (0:4) K - a cursed wand of teleportation (0:4) N - a wand of lightning (0:0) Q - a wand of digging (0:0) T - a blessed wand of digging (0:3) W - a wand of teleportation (0:1) Tools B - an uncursed blindfold C - the uncursed Candelabrum of Invocation (7 candles attached) G - a crystal ball (0:0) L - a blessed +3 unicorn horn (alternate weapon; not wielded) V - a blessed bag of holding Z - the Bell of Opening (0:2) Gems E - 3 blessed luckstones Contents of the bag of holding: 6108 gold pieces 3 uncursed lembas wafers an uncursed cram ration an uncursed sprig of wolfsbane 4 cursed carrots an uncursed pear 4 cursed cram rations an uncursed pancake a cursed C-ration 4 uncursed C-rations an uncursed K-ration 4 cursed lizard corpses 19 uncursed food rations a blessed scroll of gold detection 9 uncursed scrolls of teleportation 3 uncursed scrolls of gold detection an uncursed scroll of taming a cursed scroll of gold detection an uncursed spellbook of magic mapping a blessed spellbook of extra healing an uncursed spellbook of magic missile an uncursed spellbook of fireball a blessed spellbook of finger of death a blessed spellbook of identify an uncursed potion of water 5 potions of holy water a potion of unholy water an uncursed ring of teleport control an uncursed ring of regeneration a blessed can of grease (0:10) a cursed rusty skeleton key a blessed +0 unicorn horn a cursed wooden harp 8 uncursed jade stones 4 uncursed emeralds an uncursed chrysoberyl stone an uncursed chrysoberyl stone 2 uncursed amethyst stones a cursed jet stone an uncursed sapphire an uncursed black opal a cursed topaz stone 2 cursed emeralds 3 uncursed garnet stones 2 uncursed agate stones 4 uncursed amber stones a cursed citrine stone an uncursed jacinth stone 4 uncursed opals a blessed touchstone 3 uncursed aquamarine stones 2 uncursed jet stones 2 cursed garnet stones a cursed obsidian stone an uncursed jasper stone 3 uncursed diamonds 3 uncursed fluorite stones 9 uncursed rubies an uncursed topaz stone 3 cursed rubies Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were magic-protected. You were telepathic. You were warned. You had infravision. You had teleport control. You were levitating. You were protected. You were very fast. You had reflection. You had free action. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: Asmodeus Baalzebub Orcus Juiblex The Wizard of Yendor (5 times) Pestilence (twice) a high priest Medusa Croesus 7 krakens 6 iron golems a storm giant a titan 5 glass golems 2 balrogs 5 purple worms 2 gray dragons 2 silver dragons 5 red dragons 4 white dragons an orange dragon 4 black dragons 2 blue dragons 5 green dragons 2 yellow dragons 13 minotaurs 3 jabberwocks The Dark One 4 baluchitheria Vlad the Impaler 6 stone golems 14 Olog-hai 3 Nazguls 5 pit fiends 2 sandestins 4 hell hounds 5 titanotheres 2 trappers 2 baby silver dragons 21 vampire lords 3 skeletons 11 aligned priests 8 captains 6 shades 4 clay golems 8 nurses 11 ice devils 3 nalfeshnees a lurker above 8 ettins 2 golden nagas 17 black puddings 22 vampires 14 lieutenants 52 ghosts a barbarian a queen bee 8 winged gargoyles 5 giant mimics 7 zruties 9 fire giants 3 ogre kings 5 ice trolls 12 rock trolls 10 umber hulks 5 flesh golems an Elvenking 5 doppelgangers 10 hezrous 2 bone devils 3 large mimics 5 wumpuses 4 fire vortices 2 baby long worms 2 baby purple worms 8 long worms 9 couatls 13 stalkers 11 air elementals 7 fire elementals 6 earth elementals 4 water elementals 2 hill giants 3 giant mummies 4 black nagas 20 xorns 15 giant zombies 2 elf-lords 10 sergeants 12 barbed devils 5 vrocks 21 wargs 6 winter wolves 5 hell hound pups 15 small mimics 2 glass piercers 8 warhorses 4 steam vortices 5 xans 6 ettin mummies 3 ogre lords 6 quantum mechanics 12 trolls 5 sasquatches 3 wood golems 3 erinyes 4 mariliths a djinni 4 sharks 3 electric eels 5 gelatinous cubes 2 pyrolisks 2 large dogs 8 freezing spheres 13 flaming spheres 9 shocking spheres 6 large cats 6 tigers 7 gargoyles 4 dwarf kings 12 tengu 8 ochre jellies 11 leocrottas 7 energy vortices 4 mountain centaurs 12 stone giants 3 elf mummies 2 human mummies a red naga 2 green slimes 5 pit vipers 2 pythons 17 cobras 46 wraiths 4 carnivorous apes 22 ettin zombies 5 leather golems a Grey-elf 101 soldiers 3 watchmen 9 horned devils 4 succubi 4 incubi 9 chameleons 4 crocodiles 10 giant beetles 7 quivering blobs 20 cockatrices 10 wolves 8 winter wolf cubs 7 lynxes a panther 6 gremlins 2 spotted jellies 45 leprechauns 6 orc-captains 4 iron piercers 5 mumakil 13 giant spiders 9 scorpions 5 horses 4 ice vortices 10 black lights 57 vampire bats 3 forest centaurs 5 gnome kings 6 orc mummies 2 dwarf mummies 3 ogres 8 brown puddings 2 rust monsters 11 owlbears 6 yetis 2 gold golems 4 werewolves a Green-elf 2 piranhas 12 giant eels 15 lizards 8 chickatrices 4 dogs 3 dingos 6 housecats 6 jaguars 3 dwarf lords 4 blue jellies 3 white unicorns 2 gray unicorns 13 dust vortices 17 ravens 4 plains centaurs 6 gnome mummies 4 snakes 15 apes 16 human zombies 6 rope golems 3 Woodland-elves 10 soldier ants 15 fire ants 2 bugbears 4 imps 6 lemures 7 quasits 2 wood nymphs 4 water nymphs 2 mountain nymphs 4 Mordor orcs 28 Uruk-hai 3 orc shamans 7 rock piercers 8 rock moles 6 ponies 4 fog clouds 13 yellow lights 3 shriekers 3 violet fungi 21 gnome lords 10 gnomish wizards 3 kobold mummies a red naga hatchling a black naga hatchling a guardian naga hatchling 7 gray oozes 9 barrow wights 7 elf zombies 13 ghouls 2 straw golems 3 paper golems a jellyfish 4 baby crocodiles 21 giant ants 2 little dogs 13 floating eyes 2 kittens 22 dwarves 11 homunculi 7 kobold lords 8 kobold shamans 31 hill orcs 25 rothes 2 rabid rats 4 centipedes 24 giant bats 6 monkeys 19 orc zombies 24 dwarf zombies 3 wererats a werejackal 10 iguanas 54 killer bees 6 acid blobs 10 coyotes 3 gas spores 12 hobbits 20 manes 2 large kobolds 15 hobgoblins 6 giant rats 7 cave spiders 4 brown molds 3 yellow molds 4 green molds 4 red molds 63 gnomes 14 garter snakes 16 gnome zombies 12 geckos 8 jackals 4 foxes 3 kobolds 7 goblins 10 sewer rats 14 grid bugs 11 bats 8 lichens 6 kobold zombies 16 newts 2256 creatures vanquished. Genocided species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers liches demiliches master liches arch-liches rust monsters disenchanters jellyfish piranhas sharks giant eels electric eels krakens Voluntary challenges: You genocided 19 types of monsters. You used 12 wishes. You did not wish for any artifacts. ---------- / \ / REST \ / IN \ / PEACE \ / \ | Shenneret | | 6108 Au | | poisoned by | | Pestilence | | | | | | 2008 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Shenneret the Wizard... You were poisoned in The Astral Plane with 1631679 points, and 6108 pieces of gold, after 62189 moves. You were level 25 with a maximum of 160 hit points when you were poisoned.
Man, I'm tired now. ;)
no subject
Date: 2008-08-02 09:46 pm (UTC)no subject
Date: 2008-08-02 09:53 pm (UTC)no subject
Date: 2008-08-10 06:06 am (UTC)no subject
Date: 2008-08-10 04:32 pm (UTC)Re: hahahaha ...
Date: 2008-08-03 05:31 pm (UTC)See you this afternoon!
no subject
Date: 2008-08-05 06:46 pm (UTC)Any help sites you could recommend for newbies?
no subject
Date: 2008-08-05 07:07 pm (UTC)If you haven't already, you should read the Guidebook that came with the download you did. That's accessible on the web here at nethack.org.
Also, you should check out the Absolute Beginner's Guide to Nethack.
As for the door you can't get through, try hitting your s key to search for a bit and see if that'll actually show you a new square to move into. If that doesn't work after repeated tries, try maneuvering around the walls of the two rooms you're in and see if you can find more doors.