Norse Girl Makes Good
Apr. 27th, 2001 12:38 pmThis being the report of my very first win at Nethack, as posted to the newsgroup rec.games.roguelike.nethack on 4/27/01. Transcribed to Livejournal 1/22/06.
"The doors to the Celestial Cafe fling themselves wide open, and a ragged-looking, wild-eyed, yet glowingly triumphant mighty figure of a warrior woman comes stumbling through them. She waves the mighty hammer of Thor about in one hand, bellowing, "BY TYR, I DID IT! Summon a skald to record the tale in song and story! And bring me ale -- lots of ale! Gather round and hark to the saga of Freja!"
I did it. After something on the order of thirteen years of playing Nethack, I've finally ascended a character. I have, as I've posted to r.g.r.n. before, vague memories of actually getting out of the dungeon with the Amulet back in the days when that's all you had to do to win the game -- but I've never beaten it since you had to make it all the way to the Planes and sacrifice the Amulet. I find a pleasing amount of symmetry in the knowledge that back in those aforementioned days, I did play Valkyries by choice, and now that I've finally hit my first ascension it was with a Norse gal made good.
The most notable thing about the whole experience by far was the speed of it all. Freja had the RNG smiling upon her this time around, because I found scads and scads of useful loot all over the place even before I hit a jackpot ghost level down on 23, left by one of Freja's former selves. Counting the ghost loot, I'd found something on the order of five bags of holding, four luckstones, four magic lamps (used the wishes from three, kept the other for a light source), assorted nifty pieces of armor, scads of amulets of life saving (I only had to wish for one), a ring of free action, several magic markers, and countless other goodies. With that kind of support from the RNG, I found it almost a foregone conclusion that I would win.
But I did not anticipate that I'd do it in only two days of game play and under 50,000 moves. I don't know if that's a record for the newsgroup, but it's certainly a record for me!
Y'all might notice that my friend Sarah also recently posted an ascension post with princess the Wizard. She and I are playing on the same system, a Linux box, which adds a bit of excitement with us trying to keep up with one another's scores. She's still got the top slot, though! Looks like I'm just going to have to try again. ;)
The Spoiler-Free Story
The Spoiler-Laden Story
I managed to screw up the tail end of my cut-and-paste of ascension data, so I missed my various conducts, but I can say that:
I didn't polypile except as a means of getting rid of an Olog-hai corpse in Fort Ludios. I was sick of having it resurrect on me.
The only thing I genocided, courtesy of the same throne that gave me the wish, was arch-liches. Fortunately, I didn't see more than one or two master liches and they didn't give me much hassle. Equally fortunately, the one time a master mind flayer got through with some damage to me, it didn't mess me up too badly -- and the other mind flayers and master mind flayers I ran into I dispatched before they could damage me much.
Other Random Notes
Lost my pet fairly early in the game. My poor kitty hit a polymorph trap and got turned into a sasquatch, but was killed not too long afterward.
Fairly early altar, on level 7, gave me Mjollnir. No temples found, other than the one in Minetown.
Sokoban turned out to have the amulet of reflection.
Co-aligned altar in Minetown, but no magic lamps there. Hardly needed any from the stores there, with all the lamps I found lying around!
Fairly early Fort Ludios as well. The portal in, as I recall, was around level 11 or so. Blew a lot of that gold on buying divine protection, though I actually got a good portion of said divine protection by praying to Tyr.
I did not nurse dance, nor did I frolic with any incubi except (if I recall correctly) as a means of getting cursed armor off.
The Quest gave me two small heart attacks. The first one was that I accidentally stumbled into a pool of lava -- and toasted my first pair of speed boots! Thankfully, by then I was fire resistant so I did not actually die, though it took some effort to actually get out of the lava. Minor heart attack #2 was that when I hit the bottom level, the stairs were completely surrounded by lava. Fortunately a fire giant with a wand of cold was not too long in showing up, and as it tried to attack me it did manage to cool me a path away from the stairs so's I could go whip up on Lord Surtur.
I bypassed Medusa on the way down, since I didn't yet have a means of levitation. By then I think I had the water walking boots, but I prefer levitation as a means of traversing the Medusa level. When I cleared the Castle and came back up to kill Medusa, however, I had heart attack moment #3 -- when I'd forgotten exactly how many levels there were between the Castle and Medusa, and I came back up the stairs to find her and I wasn't blindfolded. By then I had my shield of reflection, which bounced her gaze back at me and stoned her, much to my relief.
Got into the Castle through the front entrance, courtesy of notes played on a wooden harp. I had to figure out the tune since I hadn't communed enough with Tyr to get him to clue me in in advance.
Gehennom proved a lot easier this time around. By the time I got in there my AC was well below -30, and I'd rustproofed both Mjollnir and my long sword and gotten them seriously enchanted. I got Mojo up to +6 -- though a couple of disenchanters managed to knock me down to +4 by the end. As a result, though, the demon lords were amazingly easy. I took out Asmodeus, Baalzebus, Orcus, and Jubilex without too much hassle -- and later, what really amazed me is how quickly I killed Yeenoghu! Also, I'd made a point of arming myself with wands of digging (and a pickaxe) to make my escape routes between the stairs on my way down to prepare for coming back up... and I blew a great deal of magic marker attention on scrolls of magic mapping so I wouldn't have to wander around forever through unmapped mazes. Started finding scads of amulets of life saving lying around Gehennom, none of which I wound up having to use as it turned out.
Once I killed the Wizard the first time he was surprisingly non-annoying, at least in terms of what he managed to pull on me every time he came after me. Hardly any double-trouble attempts, or portings in of masses of monsters. As I recall he only stole the Amulet back once and didn't manage to steal anything else interesting.
In anticipation of the Wizard's death-curse randomly hitting my stuff, I also spent a great deal of magic marker attention on blessed scrolls of remove curse. This helped me out a lot later.
I started getting actually concerned about my hit points once I actually opened up Moloch's Sanctum, just because of the huge writhing mass of monsters through which I had to fight to make it over to the High Priest. The actual lair of said Priest gave me a bit of pause as my speed boots (second pair) hadn't been fireproofed so I had to zorch them up a bit before I managed to get to the door and get it open.
Once I got the Amulet, I took to heart the lesson learned from this very newsgroup, to wit, 'once you have the Amulet, run like hell'. ;) With my escape routes cleared, magic mapping scrolls to re-learn the levels that my encounter with the master mind flayer had wiped, and teleportation and teleport control, hastening back up to my stash on level 4 went blessedly swiftly.
Speaking of the stash on level 4, I wound up leaving behind a great amount of stuff. Including about 126K in gold, just because I didn't want to actually bother with carrying the weight into the Planes... assorted pieces of armor (a burnt pair of gauntlets of dexterity, which I think were in fact my first gloves that I'd found in the game), my original dagger, a lot of other random bits and pieces that I'd either found lying around or out of the bones level I'd hit on level 23. I was shooting for being unencumbered in the Planes, but wound up burdened just because I couldn't bring myself to part with anything else.
On the Planes, I'd saved the 5 charges in the Orb of Fate for purposes of finding the portals, but this proved only somewhat successful as the thing kept zapping me when I tried to use it. ;p So I wound up having to wander around a lot trying to actually find the portals.
Plane of Earth -- went quickly, courtesy of two wands of digging, one I brought in and the other dropped by a monster I killed on the way to the portal.
Plane of Air -- as had happened the first time I'd gotten this far, the monsters here gave me considerable pause. The air elementals were a problem, and were responsible for me having to blow a few potions of full healing. Managed to use the trick of resting inside both steam vortices and energy vortices, though. I was also levitating and had my ring of free action, so I managed to run from most of the horde fairly quickly.
Plane of Fire -- amazingly easy, while levitating and fire resistant. A big crowd of fire elementals and other monsters followed me around while I manually hunted for the portal, but I didn't have to kill too many of them.
Plane of Water -- also amazingly easy. Switched to the amulet of magical breathing, and by now I was wearing an oilskin cloak and had all my vital stuff stashed in the bags of holding which were in turn stashed in the oilskin sack. Thusly armed, I could wander around with impunity and hardly had to kill anything.
Astral Plane -- hoo boy this was tough. Learned immediately that trying to put on my ring of conflict to help clear out the horde of monsters was a bad idea, because it torked off that nice guardian angel Tyr sent me. It even rebuked me! I'm not entirely certain whether I killed it myself though or whether other monsters did, since I was pretty swamped in monsters by then and tired as well.
First altar I checked was Loki's, and the Rider hanging around it was Death. Death was annoying, but not too much more than Yeenoghu on a cranky day.
Second altar was Odin's, frequented by Pestilence, and boy howdy was Pestilence a problem. He was on the scale of Demogorgon for annoyance level, and I barely had enough leeway to keep hitting myself with my unicorn horn before he'd hit me again and make me deathly ill. The first and only amulet of life saving I finally wound up burning was because of Pestilence, when I lost track of how many times he'd hit me and wound up dying from his illness while fleeing away from Odin's altar to the other side of the level.
Finally, the third altar. Famine proved to be an issue as most of my remaining foodstuffs were stashed two bags in... but as it happened the surrounding priests had called in enough lesser monsters on me that I was able to keep them all between me and Famine as I dashed for the altar.
And that was that. My partner says that it's surprisingly disappointing that you get hardly any different output when you win than you do when you die -- she thinks that at least there should be ASCII art fireworks. ;)
Everything Else
And as a final note, I managed to do this while in fact fighting off a cold. ;) Not bad, if I do say so myself!
A very tired Anna, considering what class to try next
"The doors to the Celestial Cafe fling themselves wide open, and a ragged-looking, wild-eyed, yet glowingly triumphant mighty figure of a warrior woman comes stumbling through them. She waves the mighty hammer of Thor about in one hand, bellowing, "BY TYR, I DID IT! Summon a skald to record the tale in song and story! And bring me ale -- lots of ale! Gather round and hark to the saga of Freja!"
I did it. After something on the order of thirteen years of playing Nethack, I've finally ascended a character. I have, as I've posted to r.g.r.n. before, vague memories of actually getting out of the dungeon with the Amulet back in the days when that's all you had to do to win the game -- but I've never beaten it since you had to make it all the way to the Planes and sacrifice the Amulet. I find a pleasing amount of symmetry in the knowledge that back in those aforementioned days, I did play Valkyries by choice, and now that I've finally hit my first ascension it was with a Norse gal made good.
The most notable thing about the whole experience by far was the speed of it all. Freja had the RNG smiling upon her this time around, because I found scads and scads of useful loot all over the place even before I hit a jackpot ghost level down on 23, left by one of Freja's former selves. Counting the ghost loot, I'd found something on the order of five bags of holding, four luckstones, four magic lamps (used the wishes from three, kept the other for a light source), assorted nifty pieces of armor, scads of amulets of life saving (I only had to wish for one), a ring of free action, several magic markers, and countless other goodies. With that kind of support from the RNG, I found it almost a foregone conclusion that I would win.
But I did not anticipate that I'd do it in only two days of game play and under 50,000 moves. I don't know if that's a record for the newsgroup, but it's certainly a record for me!
Y'all might notice that my friend Sarah also recently posted an ascension post with princess the Wizard. She and I are playing on the same system, a Linux box, which adds a bit of excitement with us trying to keep up with one another's scores. She's still got the top slot, though! Looks like I'm just going to have to try again. ;)
The Spoiler-Free Story
Freja the Heroine St:25 Dx:18 Co:18 In:8 Wi:15 Ch:14 Lawful
Astral Plane $:0 HP:137(240) Pw:102(102) AC:-42 Xp:24/40117496 T:48242 Burdened
Farvel Freja the Demigoddess...
You went to your reward with 4315246 points,
Mjollnir (worth 500 zorkmids and 1250 points)
Demonbane (worth 1500 zorkmids and 3750 points)
The Orb of Fate (worth 6000 zorkmids and 15000 points)
7 diamonds (worth 28000 zorkmids),
5 garnet stones (worth 3500 zorkmids),
5 fluorite stones (worth 2000 zorkmids),
4 jacinth stones (worth 13000 zorkmids),
4 citrine stones (worth 6000 zorkmids),
4 amethyst stones (worth 2400 zorkmids),
3 turquoise stones (worth 6000 zorkmids),
2 black opals (worth 5000 zorkmids),
2 chrysoberyl stones (worth 1400 zorkmids),
1 aquamarine stone (worth 1500 zorkmids),
1 jade stone (worth 300 zorkmids),
3 amulets of life saving (worth 450 zorkmids),
1 amulet of magical breathing (worth 150 zorkmids),
and 0 pieces of gold, after 48242 moves.
You were level 24 with a maximum of 240 hit points when you ascended.
You made the top ten list!
No Points Name Hp [max]
1 5704944 princess-Wiz-Hum-Fem-Neu ascended to
demigoddess-hood. 142 [285]
2 4315246 Freja-Val-Hum-Fem-Law ascended to demigoddess-hood. 137 [240]
3 3502275 Freja-Val-Hum-Fem-Law died on the Plane of Air.
Killed by brainlessness (with the Amulet). 135 [319]
4 2614586 princess-Val-Hum-Fem-Cha turned to stone in Gehennom
on level 41 [max 52]. Petrified by an ogre king. 267 [288]
The Spoiler-Laden Story
I managed to screw up the tail end of my cut-and-paste of ascension data, so I missed my various conducts, but I can say that:
- I blew eleven wishes, including seven zaps off the Castle wand, three magic lamps, and one wish off a throne. What I wished for:
- Gray dragon scale mail
- Gauntlets of power
- Pair of speed boots #1 (this pair was lost, see below)
- Pair of speed boots #2
- Shield of reflection (so's I could trade off the amulet from Sokoban)
- The obligatory scroll of charging for charging the Castle wand
- Blessed magic marker
- Blessed amulet of magical breathing
- Blessed amulet of life saving
- Blessed ring of teleport control
- Blessed ring of levitation
- Gray dragon scale mail
Other Random Notes
Lost my pet fairly early in the game. My poor kitty hit a polymorph trap and got turned into a sasquatch, but was killed not too long afterward.
Fairly early altar, on level 7, gave me Mjollnir. No temples found, other than the one in Minetown.
Sokoban turned out to have the amulet of reflection.
Co-aligned altar in Minetown, but no magic lamps there. Hardly needed any from the stores there, with all the lamps I found lying around!
Fairly early Fort Ludios as well. The portal in, as I recall, was around level 11 or so. Blew a lot of that gold on buying divine protection, though I actually got a good portion of said divine protection by praying to Tyr.
I did not nurse dance, nor did I frolic with any incubi except (if I recall correctly) as a means of getting cursed armor off.
The Quest gave me two small heart attacks. The first one was that I accidentally stumbled into a pool of lava -- and toasted my first pair of speed boots! Thankfully, by then I was fire resistant so I did not actually die, though it took some effort to actually get out of the lava. Minor heart attack #2 was that when I hit the bottom level, the stairs were completely surrounded by lava. Fortunately a fire giant with a wand of cold was not too long in showing up, and as it tried to attack me it did manage to cool me a path away from the stairs so's I could go whip up on Lord Surtur.
I bypassed Medusa on the way down, since I didn't yet have a means of levitation. By then I think I had the water walking boots, but I prefer levitation as a means of traversing the Medusa level. When I cleared the Castle and came back up to kill Medusa, however, I had heart attack moment #3 -- when I'd forgotten exactly how many levels there were between the Castle and Medusa, and I came back up the stairs to find her and I wasn't blindfolded. By then I had my shield of reflection, which bounced her gaze back at me and stoned her, much to my relief.
Got into the Castle through the front entrance, courtesy of notes played on a wooden harp. I had to figure out the tune since I hadn't communed enough with Tyr to get him to clue me in in advance.
Gehennom proved a lot easier this time around. By the time I got in there my AC was well below -30, and I'd rustproofed both Mjollnir and my long sword and gotten them seriously enchanted. I got Mojo up to +6 -- though a couple of disenchanters managed to knock me down to +4 by the end. As a result, though, the demon lords were amazingly easy. I took out Asmodeus, Baalzebus, Orcus, and Jubilex without too much hassle -- and later, what really amazed me is how quickly I killed Yeenoghu! Also, I'd made a point of arming myself with wands of digging (and a pickaxe) to make my escape routes between the stairs on my way down to prepare for coming back up... and I blew a great deal of magic marker attention on scrolls of magic mapping so I wouldn't have to wander around forever through unmapped mazes. Started finding scads of amulets of life saving lying around Gehennom, none of which I wound up having to use as it turned out.
Once I killed the Wizard the first time he was surprisingly non-annoying, at least in terms of what he managed to pull on me every time he came after me. Hardly any double-trouble attempts, or portings in of masses of monsters. As I recall he only stole the Amulet back once and didn't manage to steal anything else interesting.
In anticipation of the Wizard's death-curse randomly hitting my stuff, I also spent a great deal of magic marker attention on blessed scrolls of remove curse. This helped me out a lot later.
I started getting actually concerned about my hit points once I actually opened up Moloch's Sanctum, just because of the huge writhing mass of monsters through which I had to fight to make it over to the High Priest. The actual lair of said Priest gave me a bit of pause as my speed boots (second pair) hadn't been fireproofed so I had to zorch them up a bit before I managed to get to the door and get it open.
Once I got the Amulet, I took to heart the lesson learned from this very newsgroup, to wit, 'once you have the Amulet, run like hell'. ;) With my escape routes cleared, magic mapping scrolls to re-learn the levels that my encounter with the master mind flayer had wiped, and teleportation and teleport control, hastening back up to my stash on level 4 went blessedly swiftly.
Speaking of the stash on level 4, I wound up leaving behind a great amount of stuff. Including about 126K in gold, just because I didn't want to actually bother with carrying the weight into the Planes... assorted pieces of armor (a burnt pair of gauntlets of dexterity, which I think were in fact my first gloves that I'd found in the game), my original dagger, a lot of other random bits and pieces that I'd either found lying around or out of the bones level I'd hit on level 23. I was shooting for being unencumbered in the Planes, but wound up burdened just because I couldn't bring myself to part with anything else.
On the Planes, I'd saved the 5 charges in the Orb of Fate for purposes of finding the portals, but this proved only somewhat successful as the thing kept zapping me when I tried to use it. ;p So I wound up having to wander around a lot trying to actually find the portals.
Plane of Earth -- went quickly, courtesy of two wands of digging, one I brought in and the other dropped by a monster I killed on the way to the portal.
Plane of Air -- as had happened the first time I'd gotten this far, the monsters here gave me considerable pause. The air elementals were a problem, and were responsible for me having to blow a few potions of full healing. Managed to use the trick of resting inside both steam vortices and energy vortices, though. I was also levitating and had my ring of free action, so I managed to run from most of the horde fairly quickly.
Plane of Fire -- amazingly easy, while levitating and fire resistant. A big crowd of fire elementals and other monsters followed me around while I manually hunted for the portal, but I didn't have to kill too many of them.
Plane of Water -- also amazingly easy. Switched to the amulet of magical breathing, and by now I was wearing an oilskin cloak and had all my vital stuff stashed in the bags of holding which were in turn stashed in the oilskin sack. Thusly armed, I could wander around with impunity and hardly had to kill anything.
Astral Plane -- hoo boy this was tough. Learned immediately that trying to put on my ring of conflict to help clear out the horde of monsters was a bad idea, because it torked off that nice guardian angel Tyr sent me. It even rebuked me! I'm not entirely certain whether I killed it myself though or whether other monsters did, since I was pretty swamped in monsters by then and tired as well.
First altar I checked was Loki's, and the Rider hanging around it was Death. Death was annoying, but not too much more than Yeenoghu on a cranky day.
Second altar was Odin's, frequented by Pestilence, and boy howdy was Pestilence a problem. He was on the scale of Demogorgon for annoyance level, and I barely had enough leeway to keep hitting myself with my unicorn horn before he'd hit me again and make me deathly ill. The first and only amulet of life saving I finally wound up burning was because of Pestilence, when I lost track of how many times he'd hit me and wound up dying from his illness while fleeing away from Odin's altar to the other side of the level.
Finally, the third altar. Famine proved to be an issue as most of my remaining foodstuffs were stashed two bags in... but as it happened the surrounding priests had called in enough lesser monsters on me that I was able to keep them all between me and Famine as I dashed for the altar.
And that was that. My partner says that it's surprisingly disappointing that you get hardly any different output when you win than you do when you die -- she thinks that at least there should be ASCII art fireworks. ;)
Everything Else
Amulets m - an uncursed amulet of life saving (being worn) u - an uncursed amulet of life saving D - an uncursed amulet of life saving X - an uncursed amulet of magical breathing Weapons a - a cursed rustproof +5 long sword (alternate weapon; not wielded) o - the rustproof +5 Mjollnir (weapon in hand) Armor b - a blessed +5 shield of reflection (being worn) d - a cursed thoroughly burnt +5 pair of speed boots (being worn) z - an uncursed +5 gray dragon scale mail (being worn) C - a cursed corroded +5 pair of gauntlets of power (being worn) T - a blessed +5 dwarvish iron helm (being worn) Z - an uncursed very burnt +4 oilskin cloak (being worn) Rings n - an uncursed ring of conflict w - an uncursed ring of levitation x - an uncursed ring of free action (on right hand) Wands p - a wand of lightning (0:0) t - a wand of lightning (0:1) Tools g - a blessed +0 unicorn horn H - a cursed oilskin sack K - a blessed bag of holding named ?!% M - the blessed Orb of Fate (0:0) (2 of 2) Contents of the oilskin sack: 3 uncursed K-rations a blessed bag of holding named / a wand of teleportation (0:3) a wand of digging (0:7) 2 blessed potions of full healing a very rusty +0 pick-axe an uncursed ring of teleport control a blessed bag of holding named [)( a blessed scroll of magic mapping a blessed bag of holding a blessed bag of holding named $=*\" the blessed +0 Demonbane a blessed luckstone an uncursed magic lamp a wand of cancellation (0:1) 6 potions of holy water 2 blessed scrolls of teleportation a blessed scroll of remove curse an uncursed blindfold an uncursed skeleton key an uncursed scroll of enchant armor a blessed luckstone Contents of the bag of holding named /: a wand of teleportation (0:4) a wand of teleportation (0:4) a wand of teleportation (0:1) a wand of teleportation (0:4) a wand of teleportation (0:8) Contents of the bag of holding named [)(: an uncursed wooden harp a can of grease (0:23) a +0 unicorn horn Contents of the bag of holding: 11 uncursed lizard corpses 12 uncursed food rations Contents of the bag of holding named $=*\": an uncursed jade stone 2 uncursed black opals 4 uncursed citrine stones 4 uncursed amethyst stones 3 cursed turquoise stones 5 uncursed fluorite stones 4 uncursed jacinth stones an uncursed luckstone an uncursed aquamarine stone 5 uncursed garnet stones 7 uncursed diamonds 2 uncursed chrysoberyl stones Contents of the bag of holding named ?!%: 2 uncursed grapes an uncursed tin of hobbit meat 6 uncursed fortune cookies 4 uncursed apples an uncursed tin of ogre king meat an uncursed orange an uncursed tin of blue jelly 2 uncursed tins of cave spider meat 2 uncursed carrots 2 uncursed pears 3 uncursed sprigs of wolfsbane a cursed scroll of teleportation an uncursed scroll of remove curse 2 uncursed scrolls of fire an uncursed lizard corpse Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were magic-protected. You saw invisible. You were telepathic. You were warned. You were stealthy. You were protected. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived after being killed once. Vanquished creatures: Asmodeus Baalzebub Orcus Yeenoghu Juiblex The Wizard of Yendor (7 times) Death (8 times) Pestilence (6 times) a high priest 2 mastodons Medusa Croesus 7 krakens 4 iron golems 2 master liches 8 storm giants a titan 4 glass golems 2 balrogs 11 purple worms 3 silver dragons 7 red dragons 3 white dragons 5 orange dragons 6 black dragons 5 blue dragons 3 green dragons 2 yellow dragons 17 minotaurs 5 jabberwocks Lord Surtur 4 baluchitheria 17 Angels 9 demiliches Vlad the Impaler 10 stone golems 5 master mind flayers 22 Olog-hai 4 Nazguls 8 pit fiends a sandestin 4 hell hounds 7 titanotheres 3 trappers a baby gray dragon a baby black dragon 6 disenchanters 35 vampire lords 5 skeletons 30 aligned priests 6 captains 6 shades 9 liches 5 clay golems 7 nurses 8 ice devils 5 nalfeshnees 4 lurkers above 2 frost giants 8 ettins 18 black puddings 21 vampires 11 lieutenants 38 ghosts a caveman 2 healers a monk 2 tourists 2 queen bees 4 winged gargoyles 2 mind flayers 8 giant mimics 8 zruties 23 fire giants 6 ogre kings 2 ice trolls 21 rock trolls 9 umber hulks 4 flesh golems 7 Elvenkings 7 doppelgangers 11 hezrous 16 bone devils 5 large mimics 3 wumpuses 8 fire vortices 2 long worms a couatl 11 stalkers 13 air elementals 4 fire elementals 23 earth elementals 9 water elementals 12 hill giants 6 giant mummies 8 xorns 12 giant zombies 19 elf-lords 15 sergeants a water demon 4 barbed devils 10 vrocks a salamander 15 wargs 3 winter wolves 3 hell hound pups 12 small mimics 7 warhorses 12 steam vortices 17 xans 7 ettin mummies 8 ogre lords 11 quantum mechanics 26 trolls a sasquatch 2 erinyes 5 mariliths 6 sharks 8 gelatinous cubes 9 pyrolisks 6 large dogs 4 freezing spheres 5 flaming spheres 4 shocking spheres 5 large cats 7 tigers 2 gargoyles a dwarf king 2 tengu 6 ochre jellies 6 leocrottas 6 energy vortices 8 mountain centaurs 3 stone giants 8 elf mummies 4 human mummies 7 red nagas a green slime 5 pit vipers 7 pythons 7 cobras 46 wraiths 5 carnivorous apes 19 ettin zombies a leather golem 19 Grey-elves 120 soldiers 4 horned devils 5 succubi 3 incubi 8 chameleons 6 crocodiles 32 giant beetles 6 quivering blobs 18 cockatrices 7 wolves 13 winter wolf cubs 5 lynxes 11 gremlins 5 leprechauns 4 orc-captains 7 iron piercers 7 mumakil 19 giant spiders 7 scorpions 13 horses 4 ice vortices 4 black lights 8 vampire bats 7 forest centaurs 7 gnome kings 4 orc mummies 5 dwarf mummies 5 ogres 12 brown puddings 4 rust monsters 9 owlbears 6 yetis 3 gold golems 2 werewolves 12 Green-elves 3 piranhas 9 giant eels 21 lizards 15 chickatrices 8 dogs 3 dingos a housecat 7 jaguars 3 dwarf lords 3 blue jellies a gray unicorn 2 black unicorns 10 dust vortices 6 ravens 4 plains centaurs 4 gnome mummies 9 snakes 5 water moccasins 20 apes 22 human zombies 2 rope golems 11 Woodland-elves 20 soldier ants 72 fire ants 22 bugbears an imp 10 lemures 8 quasits 2 wood nymphs 5 water nymphs 2 mountain nymphs 40 Mordor orcs 20 Uruk-hai 3 orc shamans 4 rock piercers 2 rock moles 7 ponies 6 fog clouds 11 yellow lights 3 shriekers 7 violet fungi 26 gnome lords 9 gnomish wizards 5 kobold mummies 2 red naga hatchlings 3 gray oozes 3 barrow wights 9 elf zombies 14 ghouls a straw golem 3 paper golems a baby crocodile 55 giant ants 2 little dogs 7 floating eyes a kitten 6 dwarves 2 homunculi 2 kobold lords 4 kobold shamans 36 hill orcs 16 rothes 3 rabid rats a centipede 2 giant bats 6 monkeys 15 orc zombies 17 dwarf zombies a wererat 9 iguanas 93 killer bees 8 acid blobs 5 coyotes a gas spore 5 hobbits 18 manes 2 large kobolds 26 hobgoblins 11 giant rats 8 cave spiders 2 brown molds 3 yellow molds a red mold 68 gnomes a garter snake 22 gnome zombies 6 geckos 20 jackals 2 foxes 3 kobolds 7 goblins 8 grid bugs 7 bats 10 lichens 15 kobold zombies 9 newts 2525 creatures vanquished.
And as a final note, I managed to do this while in fact fighting off a cold. ;) Not bad, if I do say so myself!
A very tired Anna, considering what class to try next