Scotland 1995 Journal (Part 7)
Aug. 26th, 1995 12:00 amAdded as a backdated Livejournal entry 5/15/03 -- herein being day 3 of the convention
Saturday, August 26, 1995: The Masquerade, or, Why Glowing Elven Armor is Really Cool
I got up late again on Saturday and bopped around the con just reading, visiting the dealer's room again, and winding up skipping panels. But Saturday was the day we were slated to meet up with Malcolm, and eventually I did, in one of the seating areas near the inflatable castle which the Boston in '98 crew had set up. We hung out there until Dar was located, and our dinner plans, due to the impending start of the Masquerade, turned into just hanging out there and munching whatever we could find - which turned out to be pasta dishes.
The Masquerade started off with our second rendition of the Safety Announcement ("Exits are located there, there, there, there, there, and there"), and with a stern adminition to avoid using flashes during the show, lest the participants be blinded by their going off. In fact, the Masqurade was halted once while people with flashes on their cameras were first yelled at and then escorted out of the auditorium.
The show itself was rather more subdued than I'd have expected for a WorldCon Masquerade; most of the competition involved simple "come out and display the costume" acts with a voice-over of some sort, and only one act had any sort of performance about it ("Winds' Four Quarters", a filk song by Mercedes Lackey and Leslie Fish, was sung by a woman who was ringed by a person in costume for each of the winds). Just about all of the costumes were along the lines of fancy outfits; there were no more complex outfits, except for the one that portrayed the "Hunt" from Julian May's Pliocene Exile saga. This had three figures in armor which looked pretty normal until the house lights went down, and showed us all the lights that had been worked into the armor, creating this impressive glowing effect. They won Best of Show.
Saturday, August 26, 1995: The Masquerade, or, Why Glowing Elven Armor is Really Cool
I got up late again on Saturday and bopped around the con just reading, visiting the dealer's room again, and winding up skipping panels. But Saturday was the day we were slated to meet up with Malcolm, and eventually I did, in one of the seating areas near the inflatable castle which the Boston in '98 crew had set up. We hung out there until Dar was located, and our dinner plans, due to the impending start of the Masquerade, turned into just hanging out there and munching whatever we could find - which turned out to be pasta dishes.
The Masquerade started off with our second rendition of the Safety Announcement ("Exits are located there, there, there, there, there, and there"), and with a stern adminition to avoid using flashes during the show, lest the participants be blinded by their going off. In fact, the Masqurade was halted once while people with flashes on their cameras were first yelled at and then escorted out of the auditorium.
The show itself was rather more subdued than I'd have expected for a WorldCon Masquerade; most of the competition involved simple "come out and display the costume" acts with a voice-over of some sort, and only one act had any sort of performance about it ("Winds' Four Quarters", a filk song by Mercedes Lackey and Leslie Fish, was sung by a woman who was ringed by a person in costume for each of the winds). Just about all of the costumes were along the lines of fancy outfits; there were no more complex outfits, except for the one that portrayed the "Hunt" from Julian May's Pliocene Exile saga. This had three figures in armor which looked pretty normal until the house lights went down, and showed us all the lights that had been worked into the armor, creating this impressive glowing effect. They won Best of Show.