Dogs in the Vineyard
Jan. 2nd, 2006 12:15 pmFriday night,
risu,
kirbyk,
solarbird, and I playtested Dogs in the Vineyard. This is highly remarkable because there hasn't been actual gaming at the Murkworks in a very long time. Dogs is an odd concept--alternate-history version of the Old West, and we're Mormons, specifically "Dogs", combination peacekeepers/mail deliverers/upholders of the Faith. Oh, and there are demons. Actual demons. Though some of our little trio believe more than others about whether the demons are real. ;) The fun part of this was that for me, anyway, Old West + religion + guns = Cort from The Quick and the Dead, so guess who I wound up basing my character on? For added giggles and grins, Dara decided to play a mutated version of Ellen, Sharon Stone's character from the same movie. (Only later, upon reading the notes at the back of the book about which Westerns were good to watch for atmosphere for the game, did I discover to my amusement that The Quick and the Dead was at the top of the list and that Ellen would in fact be a fine prototype character for a Dog. HAH.)
Anyway, our three young PCs went out on their very first circuit through the towns of the Faith, and we had a great time with it. It took a while to get things going, since we had to go through chargen and do all the background work to figure out what sort of people we were all playing, but once we got all that dealt with the actual adventure was fun. We broke up a marriage. We chased off a toady tax collector (and Dara's "Sister Kayleigh" shot a hole through his hat). We cast a demon out of a young girl, and escorted her back to the temple that had trained us since her family didn't seem happy to keep her.
The game is very dice-heavy, which was a bit of a switch for me since the last time I'd seriously played anything, we were very dice-light! But it also did a good job of integrating the dice rolls into the flow of the conflicts. Having a GM who has a great sense of Story and characterization helped too.
We liked it well enough that we totally lost track of time, winding up staying up until 4am. And we're going to take another crack at it in a few more weeks, too!
Anyway, our three young PCs went out on their very first circuit through the towns of the Faith, and we had a great time with it. It took a while to get things going, since we had to go through chargen and do all the background work to figure out what sort of people we were all playing, but once we got all that dealt with the actual adventure was fun. We broke up a marriage. We chased off a toady tax collector (and Dara's "Sister Kayleigh" shot a hole through his hat). We cast a demon out of a young girl, and escorted her back to the temple that had trained us since her family didn't seem happy to keep her.
The game is very dice-heavy, which was a bit of a switch for me since the last time I'd seriously played anything, we were very dice-light! But it also did a good job of integrating the dice rolls into the flow of the conflicts. Having a GM who has a great sense of Story and characterization helped too.
We liked it well enough that we totally lost track of time, winding up staying up until 4am. And we're going to take another crack at it in a few more weeks, too!
DitV
Date: 2006-01-03 03:30 am (UTC)Never played it myself and in fact haven't done any role-playing for a couple years (and more years before that one game).
I'd kind of like to get back into it... right up to the point where I see what else is on my plate. Then I step back and say, "but only if I'm just a player cuz GM'ing just takes too much energy."
*sigh*
Maybe someday.
Happy New Year!
HH
Re: DitV
Date: 2006-01-04 12:21 am (UTC)Lack of interest in GMing is exactly what killed gaming at the Murkworks before--none of us actually wanted to run a game. So this is me feeling yer pain.
Happy new year to you too, though!
Re: DitV
Date: 2006-01-26 05:12 am (UTC)Re: DitV
Date: 2006-01-26 05:22 am (UTC)(And I'm sure I must have seen that post at the time, but darned if I remembere it...)
Re: small world
Date: 2006-01-27 02:11 am (UTC)Also,
It'll be fun to see how this system works with a Firefly campaign.